Brazil: Bill on protection of children and adolescents in digital environments including obligations for electronic games (Law No. 15,211) enters into force

Description

Bill on protection of children and adolescents in digital environments including obligations for electronic games (Law No. 15,211) enters into force

On 17 March 2026, the Bill on protection of children and adolescents in digital environments, including obligations for electronic games (Law No. 15,211) enters into force. The Law regulates the use of loot boxes in electronic games accessible to children and adolescents. It requires that each purchased loot box provide at least one virtual item or advantage, prohibits empty boxes, and mandates clear disclosure of probabilities before purchase. Virtual items obtained cannot be sold, exchanged or converted into money or other financial benefits outside the game environment. The Law also forbids granting disproportionate competitive advantages through payment and requires safeguards against compulsive or excessive use, including purchase limits, alerts and parental supervision mechanisms.

Original source

Scope

Policy Area
Other operating conditions
Policy Instrument
Prohibition of goods and services
Regulated Economic Activity
software provider: other software
Implementation Level
national
Government Branch
executive
Government Body
central government

Complete timeline of this policy change

Hide details
2025-08-20
under deliberation

On 20 August 2025, the Chamber of Deputies passed the Bill on the protection of children and adoles…

2025-08-27
adopted

On 27 August 2025, the Senate adopted the Bill on the protection of children and adolescents in dig…

2025-09-17
adopted

On 17 September 2025, the President signed the Bill on the protection of children and adolescents i…

2026-03-17
in force

On 17 March 2026, the Bill on protection of children and adolescents in digital environments, inclu…