Brazil: Obligations for electronic games in Law for the protection of children and adolescents in digital environments (Bill 2628/22)

Progress

Current status
adopted
17 Mar 2026 in force
17 Sep 2025 adopted
27 Aug 2025 adopted
20 Aug 2025 under deliberation

Scope

Implementers
Brazil
Policy Area
Other operating conditions
Policy Instrument
Prohibition of goods and services
Regulated Economic Activity
software provider: other software
Government Branch
executive
legislature
Government Body
central government
parliament
Implementation Level
national

Timeline of events

17 Mar 2026
in force

Bill on protection of children and adolescents in digital environments including obligations for electronic games (Law No. 15,211) enters into force

On 17 March 2026, the Bill on protection of children and adolescents in digital environments, including obligations for electronic games (Law No. 15,211) enters into force. The Law regulates the use of loot boxes in electronic games accessible to ch…

Source
Event type law
Action type implementation
Government branch executive
Government body central government
17 Sep 2025
adopted

President signed Bill on protection of children and adolescents in digital environments, including obligations for electronic games (Law No. 15,211)

On 17 September 2025, the President signed the Bill on the protection of children and adolescents in digital environments into Law No. 15,211. The Law regulates the use of loot boxes in electronic games accessible to children and adolescents. It req…

Source
Event type law
Action type signing
Government branch executive
Government body central government
27 Aug 2025
adopted

Senate adopted Bill on protection of children and adolescents in digital environments (PL 2628/2022) including obligations for electronic games

On 27 August 2025, the Senate adopted the Bill on the protection of children and adolescents in digital environments (PL 2628/2022). The Bill regulates the use of loot boxes in electronic games accessible to children and adolescents. It requires tha…

Source
Event type law
Action type adoption
Government branch legislature
Government body parliament
20 Aug 2025
under deliberation

Bill on protection of children and adolescents in digital environments (PL 2628/2022) including obligations for electronic games was passed by Chamber of Deputies

On 20 August 2025, the Chamber of Deputies passed the Bill on the protection of children and adolescents in digital environments (PL 2628/2022). The Bill regulates the use of loot boxes in electronic games accessible to children and adolescents. It …

Source
Event type law
Action type passage
Government branch legislature
Government body parliament