Brazil: Bill on protection of children and adolescents in digital environments (PL 2628/2022) including obligations for electronic games was passed by Chamber of Deputies

Description

Bill on protection of children and adolescents in digital environments (PL 2628/2022) including obligations for electronic games was passed by Chamber of Deputies

On 20 August 2025, the Chamber of Deputies passed the Bill on the protection of children and adolescents in digital environments (PL 2628/2022). The Bill regulates the use of loot boxes in electronic games accessible to children and adolescents. It requires that each purchased loot box provide at least one virtual item or advantage, prohibits empty boxes, and mandates clear disclosure of probabilities before purchase. Virtual items obtained cannot be sold, exchanged or converted into money or other financial benefits outside the game environment. The Bill also forbids granting disproportionate competitive advantages through payment and requires safeguards against compulsive or excessive use, including purchase limits, alerts and parental supervision mechanisms.

Original source

Scope

Policy Area
Other operating conditions
Policy Instrument
Prohibition of goods and services
Regulated Economic Activity
software provider: other software
Implementation Level
national
Government Branch
legislature
Government Body
parliament

Complete timeline of this policy change

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2025-08-20
under deliberation

On 20 August 2025, the Chamber of Deputies passed the Bill on the protection of children and adoles…

2025-08-27
adopted

On 27 August 2025, the Senate adopted the Bill on the protection of children and adolescents in dig…

2025-09-17
adopted

On 17 September 2025, the President signed the Bill on the protection of children and adolescents i…

2026-03-17
in force

On 17 March 2026, the Bill on protection of children and adolescents in digital environments, inclu…