On 24 January 2026, Regulation No. 2 of 2024 on game classification (replacing Regulation No. 11 of 2016) enters into force. The regulation establishes a framework for classifying games based on content and user age, aiming to protect the public and align games with Indonesian culture and norms. It provides guidance for publishers in independent classification, for the Ministry in supervision, and for the public in submitting complaints regarding classification discrepancies. Publishers, including individuals, business entities, or legal entities that market games, are required to register as Private Scope Electronic System Organisers through the risk-based Online Single Submission (OSS) System. They must independently classify games and provide information on the publisher and the game, including its name, platform, genre, and monetisation. Classification results must be displayed in game descriptions, packaging, and advertisements. Games are classified into five age groups (three, seven, thirteen, fifteen, or eighteen years and older) based on content categories such as harmful substances, violence, explicit language, character appearance, pornography, gambling simulations, horror, and online interaction. Annual reclassification is required for updates or content changes, and suitability tests may be conducted by appointed expert business entities or by the Ministry. The Minister oversees publishers’ compliance and testers’ adherence to standards. Users may submit complaints about classification discrepancies. Administrative sanctions for non-compliance, including failure to register, classify, or display results, range from written warnings and temporary suspension to termination of game access.
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