On 24 January 2024, Regulation No. 2 of 2024 concerning game classification (replacing Regulation No. 11 of 2016) entered into force with a grace period of two years. The regulation aims to safeguard the public and ensure games align with Indonesian culture and norms by providing a classification framework based on content and user age. It guides publishers in independent classification, the Ministry in supervision, and the public in submitting complaints about classification discrepancies. Publishers (individual, business entities, and/or legal entities that market games) must register as Private Scope Electronic System Organisers via the risk-based Online Single Submission (OSS) System. They are then mandated to independently classify games, providing comprehensive details about both the publisher and the game, including its name, platform, genre, and monetisation. Classification results must be prominently displayed in game descriptions, packaging, and advertisements. Games are categorised into five age groups (three, seven, thirteen, fifteen, or eighteen years and older), with classifications derived from content categories covering harmful substances, violence, explicit language, character appearance, pornography, gambling simulations, horror, and online interaction. Annual reclassification is required for updates or content changes. Suitability tests for classification results are conducted by appointed expert business entities or by the Ministry. The Minister oversees both publishers' classification adherence and testers' compliance with standards. Users can submit complaints regarding classification discrepancies. Administrative sanctions for non-compliance, such as failure to register, classify, or display results, range from written warnings and temporary suspension to termination of game access. Publishers, including those marketing foreign-classified games in Indonesia, have a two-year transition period from the regulation's enactment to implement the new requirements.
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